|Sat, 28 Oct 2006 11:18:43 -0000||
Thanks to the help of Oscar Portela we now have an updated Spanish documentation again that reflects all changes made in the latest version.
|Thu, 09 Feb 2006 23:11:24 -0000||
The current version of RealTimeBattle is 1.0.8.
|Tue, 01 Nov 2005 08:08:11 -0000||
In the download section, we now provide a precompiled version of RealTimeBattle 1.0.8 for the Cygwin environment.
For further details see http://www.simenro.net/rtb-windows/
|Tue, 25 Oct 2005 09:18:29 -0000||
In addition to our three mailing lists, we decided to provide you with some forums to discuss all things related to RealTimeBattle.
|Sat, 15 Oct 2005 13:12:23 -0000||
With version 1.0.8, we have decided to introduce a new download category named "extra stuff".
Have a lot of fun
|Sat, 15 Oct 2005 12:32:58 -0000||
The RealTimeBattle Team Framework Group (http://rtb-team.sf.net) proudly
There is a long distance between the last version and the current one,
1. Beginning separation of GUI and Core
Now, the first steps are made to separate the GUI components from the
2. More sample robots, improved sample robots
With version 1.0.7 we started to distribute a variety of different
3. Code Cleanup
All custom collection classes in the code were replaced by STL
4. Bug Fixing
Features that were broken in 1.0.6 and 1.0.7 like the replaying and
5. Supported platforms
RealTimeBattle 1.0.8 was successfully compiled and tested under -
Thanks to Simen Rkaas for his distribution to the Windows port.
It would be cool, if some volunteer would manage to create some binary
6. Team Support
RealTimeBattle now supports teams without changing the protocol. The
7. Updated Documentation
The English and German documentation will tell you everything about
8. Introduction of the RealTimeBattle Security Infrastructure
While we are planning the next World Champion Ship (probably held in
9. Tournament Pack
To get an overview about how clever robots can act in the
10. Diagram Pack
We always search new interested developers to assist us improving
If you have further questions about one or more points, please contact
Have a lot of fun
Johannes Nicolai for the RealTimeBattle Team Framework Group
|Sat, 24 Sep 2005 11:31:00 -0000||
In the last two months, we have established a strategic partnership with a German Grammar School specialized in Mathematics and Computer Science (www.asgspez.de).
a) developing our new sound engine for RealTimeBattle
Furthermore, the students will learn how to act in an Open Source project. If you feel attracted in the topics the students will work on, please feel free to support them as their "mentor".
Have a lot of fun
|Mon, 29 Aug 2005 09:36:50 -0000||
Due to the great work of Simen, we have managed to provide you with a binary version of RealTimeBattle for Windows. You will need the Cygwin environment with an X-Server to run RealTimeBattle.
|Wed, 29 Jun 2005 14:13:19 -0000||
In the next two months, RealTimeBattle 1.0.8 will be released containing all stable features developed in the last months.
|Tue, 29 Mar 2005 18:26:52 -0000||
With the help of the Sourceforge compile farm, we have successfully tested the CVS version of RealTimeBattle on ten different platforms including
Linux (i386, alpha, AMD 64)
Now it is on you: Do you like a new official release immediately or can you wait until our other new features like sound support, better performance due to source code cleaning and native team support will be ready?
Please write your comments, so that we can decide where to spend the most efforts in the next weeks.
The RealTimeBattle Team
|4 August 2001:||Another competition is being held at the campus party in Valencia in Spain. Will begin on the 7 of August.|
|13 April 2001:||A Spanish translation of the documentation, made by Joseba Roldan, has been added.|
|10 January 2001:||The RealTimeBattle Championships 2001 has been moved to February 12, 2001. This is due to lack of praticipants, so send in your robots before February 12.|
|4 November 2000:|| A RealTimeBattle Competition will take place on January 8, 2001.
For details and rules, visit http://realtimebattle.sourceforge.net/RC2001/Rules.shtml
News for this tournament are:
The robots should be sent in on 8 January, 2001, or earlier.
|1 October 2000:||RTB v1.0.5 is now out. A couple of bugfixes are made since the previous test version and some improvements on the robot rotate_and_fire.|
|17 September 2000:||The next release of rtb is soon (finally!) here, but since we haven't been able to so much testing, we are first releasing a test version. Please report any problem as soon as possible. Especially the new coordinate message, which enables robots to know their possition, needs some tests.|
|3 August 2000:||Another competition is being held in Spain. This time it is at the campus party in Valencia in August 7-13.|
|17 June 2000:||Benoit Rousseau has just finished the translation of the documention to French. He is also working on a French mirror of the rtb homepage. While in France, I should also mention a new RTB website by Guillaume Aubry. Seems to be lots of activity going on in France at the moment!|
|17 June 2000:||A RTB competition will take place on July 22-25 at the Euskal party in Bilbao, Spain. Unfortunately it is only open for visitors at the party, but nevertheless it promises to be an interesting event.|
|14 May 2000:|| We have now released version 1.0.4 of RealTimeBattle. Galician translation added. A new shape of wall has been introduced: Arc, which is a sector of a ring. Three new arena commands:
|27 February 2000:||We have now released version 1.0.3 of RealTimeBattle. More bugs has been removed, for example one that occured when using a non-english language.|
|12 February 2000:||Nathan Green's 'Wall Crawler' wins the first realtimebattle competition. His robot 'Wall Crawler' was superior all opponents and beat 'Round And Round' by 181 - 117 in the final. The bronze medal goes to 'Blitz' and Tim Lavoie.|
|30 January 2000:||RealTimeBattle v1.0.2 is now released. This is a bugfix version, there was a bug that caused RTB to crash when running without a gtkrc.|
|26 January 2000:||Released RealTimeBattle v1.0.1. Some bugs found that are fixed. Japanese translation added. And a new feature: You can now increase the maximum number of robots running at the same time. Now you can really test the limits of your system.|
|20 January 2000:||Jiro Sekiba, Minatsu Tukisima and Shinsuke Noguchi have made a Japanese translation of both the website and the documentation. Check also their rtb homepage.|
|18 January 2000:||We have now changed the mailing-lists. See the mailing-lists page at Sourceforge|
|6 January 2000:||As promised, we now release RealTimeBattle v1.0.0. We found no major or smaller bugs, so v1.0.0 is pretty equal to v1.0.0pre1. Note that we have changed email address to firstname.lastname@example.org.|
|2 January 2000:||10000 visitors reached on http://www.lysator.liu.se/realtimebattle/|
|25 December 1999:||Here comes a christmas present from all of us to all of you. The release of RealTimeBattle v1.0.0pre1. Not much has been changed though, a german translation has been added and some small bugs have been fixed. If this version proves stable, v1.0.0 will be released within a week or two. Please report any problems or bugs you find.|
|7 December 1999:|| After some months of silence from the RealTimeBattle team, is it now time to announce that a competition is to be held in January 31.
RealTimeBattle seems to be pretty stable now, so version 1.0.0 is to be announced in December or January.
|28 September 1999:||Due to lack of praticipants, the previous competition has been canceled. There were only three robots submitted. A new equivalent tournament is due to be held in December or January. The exact date is to be announced later.|
|1 September 1999:||Version 0.9.11 of RealTimeBattle has been released. This is primarily a bugfix version. There are two new translations available (polish and portuguese). The default prefix for the installation has been changed from /usr to /usr/local. Removed bug that appeared with gcc-2.95 and other bugfixes.|
|22 August 1999:||Added some items to the bugs section.|
|16 August 1999:||A new version of RealTimeBattle (v0.9.10) had to be released today beacuse one file were lacking in the v0.9.10 distribution and caused compile-time failures. We are sorry for this and hope that this new version will work better. Download the new version in the Download section.|
|15 August 1999:||New screenshot added. It shows RTB in replaying mode, replaying a game with 120 robots.|
|15 August 1999:||Released version 0.9.9 of RealTimeBattle. RTB is now internationalized, or more correctly we have made it possible to translate RTB to any language through gettext. Various bugfixes as usual. See the change log for a more detailed listing.|
|25 July 1999:||A competition will be held by us in the middle of September. Look at the competition page for info about how to submit and the rules.|
|18 July 1999:|| Finally some news on RealTimeBattle!
* The homepage will move to the computer club of the local university. This means easier maintainance and hopefully more frequent updates. The netpedia homepage will probably be used as a mirror for some time, but please update your bookmarks and links to the new site.
* We have now abandoned the wwwboard in favour for two mailing lists realtimebattle-announce and realtimebattle-d, for announcements and discussions.
* Version 0.9.8 of RealTimeBattle is released. New features include a replay function to review old games, a new robot option to disable non-blocking pipes, which can make it easier to construct robots, and a smarter tournament startup window, making it faster to start and restart tournaments. See the change log for more info on news in 0.9.8.
|8 March 1999:||Sorry, we forgot to write documentation on the new option 'Update interval'. The changes can be found in the time options chapter of the documentation. You can also download the updated docs from the download page.|
|7 March 1999:||Version 0.9.7 was released today. The biggest changes are internal this time and should not change the appearance, but there are several improvements you will notice: Gtk+ is no longer necessary when compiling without graphics. Two new keywords have been added to the messaging language, DebugLine and DebugCircle, and all load and save restrictions have been removed. See the change log for more details.|
|13 February 1999:||Version 0.9.6 of RealTimeBattle is now released, loaded with new features. Note that the installation procedure is completely changed, we now use a configure script, created by automake/autoconf. Hopefully this will make rtb more portable to different dialects of UNIX. If you have any troubles with installation, please send a bug-report!|
|17 January 1999:||The version 0.9.5 of RTB is now released. It includes a bunch of new features, see the ChangeLog for more details as usual. The program is slowly getting mature enough to become 1.0, but before that all (well, as many as possible) bugs has to be found. Please send a bug-report if you find a bug or typo or anything which could be improved!|
|4 January 1999:||We have now set up a webchat. Hopefully it will be useful for sharing ideas and solving problems. If there are any problems with sending or reading messages, please send an email.|
|4 January 1999:||0.9.4 has been released. More bug fixes, but this time some improvements are made. See ChangeLog for more details.|
|30 December 1998:||0.9.3 has been released. Still more bug fixes.|
|28 December 1998:||0.9.2 has been released. Some bugs have been fixed, but surely a lot remains.|
|27 December 1998:||The first version, 0.9.1, has now been officially released at Freshmeat.|
|12 December 1998:||The website is up and running for test purpose.|